[work in progress]
The following project was carried out with music students (mainly instrumentalists) who already had some experience with sequencers or notation programs. The group was given the task of creating a 30-second "finale for a fictional ACTION scene" with as little effort as possible.
a) The result of the sample player:
The musical character, the "fat sound" and the selected instruments in the SamplePlayer were rated positively. The group liked the fact that you can make music with so little effort. Such programmes are good for collecting ideas. Tinkering was fun right from the start. The mix, which was often too 'spongy' and 'unrealistic' for the budding professional musicians, was rated less favourably.
b) The result after the transcription:The result was judged to be an approximation, as not all sounds could be recreated. In addition, the spatial sound was not comparable to the original. Despite these drawbacks, it was concluded that the current score sounded much more transparent than the original. The sound of individual instruments could be manipulated on screen, making the sound much more nuanced. Overall, there was less experimentation and more use of the musicians' own practical musical experience.
The
participants agreed that more realistic results can be achieved with higher
quality software instruments. It is only the skilful use of VST controllers and
Sound Sets | Expression Maps | Articulation IDs )* that gives the sound an
individual character. However, the discussion also made it clear that
"personal taste" plays a role and that sound is "nothing
absolute". )* Designation depends on manufacturer |